Join the leader in entertainment innovation and help us design the future. At Dolby, science meets art, and high tech means more than computer code.
As a member of the Dolby team, you’ll see and hear the results of your work everywhere, from movie theaters to smartphones.
We continue to revolutionize how people create, deliver, and enjoy entertainment worldwide. To do that, we need the absolute best talent.
We’re big enough to give you all the resources you need, and small enough so you can make a real difference and earn recognition for your work.
We offer a collegial culture, challenging projects, and excellent compensation and benefits.
As a Software Engineer in the CEG Imaging Device Product Engineering Group, the qualified candidate will help develop software that enables the next generation video technologies created by Dolby.
The candidate hired for this position will be part of a team that works closely with Research group to develop proof of concept platforms, SDKs, plug-ins for external products, etc.
The candidate will be responsible for wide range of activities such as graphics software development, working with media frameworks, camera frameworks on Mobile devices, interacting with customers, etc.
Analyze and understand the system architecture of the SoC chipsets used in consumer devices supplied by partner companies and create high level design to map the Dolby technologies on their products.
Create modular, well-organized and properly documented code.
Optimize and customize the reference code to various different chipsets designed using SIMD, GPU Shaders, etc.
Develop unit tests, regression tests and other test vectors to validate the implementations.
Produce and maintain accurate documentation and software archives.
Coordinate development activities with both internal members of the video engineering team, R&D, QA and selected external companies in a professional
Continue to assess alternate platforms for suitability for implementation of Dolby video technologies.
Participate and contribute to future concepts related to the Dolby video technologies and implementation vehicles for other Dolby technology.
Skills and Education
BS in EE, CS or equivalent, plus 3 years engineering experience in embedded software development for consumer devices such as Mobile, Gaming,, Digital Media Adapters, PC, etc.
Must have at least 1 year of experience developing image processing algorithms on consumer devices based on CPU / GPU flavors
Must have at least 2 years of experience in real time embedded software development using Android, Linux and similar CE device oriented operating systems and related development tools.
Must have experience in C programming, C++ and OOP
Must have experience with media frameworks ( Android, Linux), working with AOSP source code, Android Video HAL (Codec 2.0)
Ability to achieve results, meet deadlines, and adjust to quickly changing priorities in a fast-paced software development environment.
Excellent oral and written communication, time management and organizational skills, and a thorough approach to problem solving.
Willingness to work in a highly-skilled and cohesive team that is motivated to do high-quality engineering, promote an environment for open and creative thinking, and continuously build and share new skills.