Ownvirtual material management to ensure high quality virtualmaterials are created and delivered by supply (T2) through bestpractices to enable best class 3D assetcreation.
Leadvirtual material creation (fabrics & trims) program at T2.Monitors T2s virtual material creation performance and initiatesperformance improvement plans to ensure high virtual materialquality is delivered
Ensures continuousimprovements of 3D tools used in adidas for the Sourcingorganisation and suppliers in close collaboration with Sourcing& the headquarter
Initiates and drives3D textures related technical proof of concepts for small to midsize technology innovations within Sourcing in close collaborationwith headquarter
Support development of smartsolutions for a smooth integration of virtual material with 3Dtools.
Trains users within Sourcing (LO, T2s,etc.) on 3D tools and supports onboarding of new users to digitalcreation within Sourcing.
Encourages and initiates best-practicesharing amongst 3D technology users in Sourcing and establishesplatforms (e.g. season kick off, Virtualisationsummit)
Supports end to end digital creationpilots with 3D expertise
Identifiesopportunities to link digital creation data to innovativemanufacturing concepts (e.g. digital printing, 3D printing,knitting, TFP, etc.
ProductOperations (Strategy & Projects,PCT)
adidas Liaison Offices(Merchandisers, Technical Services)
Global& local IT (LO IT, Sourcing HQIT)
External soft-& hardwarevendors
KnowledgeSkills andAbilities :
Excellentknowledge / skills in Adobe Photoshop, Illustrator & 3Drendering & texturing tools solutions e.g. Modo, Maya,Blender, xTex etc.
Basic knowledge in Apparel3D software (V-Stitcher, CLO, etc.)
Basicknowledge in apparel product creation tools (e.g. PLM) is aplus
Good knowledge in virtual material (softgood) e.g. textile.
Fluent in English spoken and inwriting, Chinesepreferred
RequisiteEducation and Experience / Minimum Qualifications :
UniversityDegree or comparable education as 3D artist, media informatics,mechanical engineer or computergraphics
Minimum 3-5 years related 3D Renderingor 3D Material workexperience